Tiger Knight free on STEAM! 虎豹骑
So my friends, I don't know if you've heard, but if you love the much acclaimed Mount and Blade series and you love Chinese history, specially Chinese history during the late Han dynasty- Three Kingdoms period, there is now a current-gen game for you that marries the best aspects of Mount and Blade's combat system with the massive armies of Dynasty Warriors. Oh yes, it's also free.
Tiger Knight~ as it was originally called, was released in China in 2014, and I've kept my eyes on it for some time. I don't usually do direct endorsements for games~ except perhaps ones with extraordinary artworks that highlight and displays authentic Chinese armor, well, this game does exactly that. I am writing to let you know that after 2 years of great success on Oct 24 it recently arrived seemingly out of nowhere in the west via STEAM, as Tiger Knight, Empire War.
As of early November, its current form is mostly a repackaged version of the original Tiger Knight, however in the coming months, and by early 2017, the game will roll out new features that will truly make it something on par with the new Mount and Blade Bannerlords, For Honor, and Kingdom Come Deliverance: The inclusion of 3 new empires that the player character could play as, each a regional great power during 200 AD. The Kushan Empire (Indians,) the Parthian Empire (Iran,) and finally the Roman Empire- many models and concept art for Rome has already been released- So if you are interested my friends, you can find the Beta of the game here.
In order to depict the armor and stances of most troops, the developers actively studied Han dynasty relifs.
~Authenticity
The reason I am interested in writing about this game and gush endlessly about it is solely due to the developer's efforts in modeling and rendering authentic Chinese armors and weapons from this period. For those who are generally unfamiliar to what I am talking about~ the Chinese has always depicted the arms and weaponry of the Three Kingdoms era (220 AD) in a "revisionist style"~ in that they would dress those ancient characters in the armor and costumes of the much later (and much more flamboyant) style of the Song and Ming dynasties~ featuring mountain scale armor and mandarin caps etc in a manner not so different from how the European artists of the 16th century would dress ancient heroes with the contemporary Renaissance era plumed helmets and plated cuirass. Or how most Europeans depicted the Trojan Wars in Classical hoplite garbs.
In depth study of the arms and armor of this time period. What I love about this game is its dedication to authentic Chinese arms and armor, a quality that really made it stand out. There may have been many games about the Three Kingdoms era, but none that showed as much accurate as well as well rendered units in combat as they did.
To give credit where credit is due~ those revisionist renditions of Three Kingdom legends like Guan Yu, and Lu Bu in gaudy mountain scale armor are rather stunningly spectacular and had indeed inspired generations of imaginative youth, including yours truly's general fondness of the era.
Red Cliff~ The first high budgeted film production depicting this period's soldiers in authentic arms and armor of the period.
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Design
Therefore, I truly admired Tiger Knight for treading the road not taken. By choosing to depict those rather simple and grotesque looking Han armor with all of its flatness and lack of grace, and instead made them...communicate personality. This is where they broke with tradition, and still did so with fanfare and artistic integrity. If anything, their concept art showed this in abundance.
For the discerning mind and those with discerning eyes, there are indeed several anachronisms within the characters armor and weapons below, such as a Tang dynasty Minguang armor for one of the Wei cavalry and the samurai/ yabusame inspired design motif/ silhouettes for the Wu swordsmen and archers, mostly as artistic flourishes (a feather here, a tassel there) to enhance and exaggerate the characters, but those are the 15% rare abnormalities rather than the norm. The norm~ the broad brush stroke of the characters that composed of the 75% of their torso + helmet designs are quite good.
Please zoom in to appreciate their details.
First, we have the northern Kingdom of Wei, led by the brilliant, ruthless, and ambitious Cao Cao. His was a kingdom that linked up the arid Gansu Corridor in the west with the flat and fertile Northern China Plains and served as the bulwark of China's north- they have also augmented the best vanguards of the Emperor's own into their ranks, leading a mobile army that deftly waged- and won many wars against China's steppe barbarian neighbors. Naturally, they would have fielded the best cavalry of all three kingdoms, including both cavalry archers and cavalry lancers in equal abundance, especially the deadly eponymous Tiger Knights - forming an army that's able to both hit hard, hit fast, backed by heavy professional troops. In terms of design, they exude from their smooth curves, square edges, and plain ungilded lamellar of their armor a professional, grim and stark business-like attitude that came with unrelenting force.
Please zoom in to appreciate their details.
Please zoom in to appreciate their details.
At last we have the South- Eastern Kingdom of Wu, ruled by the Sun family, like the Starks of Game of Thrones, they were first led by a caring family man- who was murdered, then by a charismatic and indomitable little conqueror- who was also murdered, to be finally succeeded by the family's naive younger son, who knew nothing when he took over the family reins just as the entire realm of the Han empire collapsed into total war. Many may have thought he had a gentle heart, but he has the making of a king- and all the preparations for the wars to come has made him the king his people needed. The Sun family's domain lays in the vast eastern coast of China, from where Nanjing and modern Shanghai is located all the way into the heart of Vietnam- at the time a Wu colony. Though rich, prosperous, and having boasted the strongest navy of all three kingdoms, the Wu lands seriously lacked horses and horse breeding pastures, but they make up for it by having some of China's best blacksmiths. As such, the Wu doctrine reflects this aspect of their fighting forces. Though lacking in cavalry, they would possess a very hard hitting force that is very self reliant. Design wise, they are very reminiscent of the "bro" and "champion" macho "Ichiban" culture of Japanese ashigarus and samurai. A breed of hard hitting, hard fighting band of Southern brothers.
Cheers.
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